Little is known at this point about the characters and their manner of progression outside a set of three primary classes with six titles each. As more information becomes available as to each class types abilities, we’ll provide that information to you here, as well as comparisons and tips to help you get the most out of your character and choose the one that suits you best.
|Warriors, a favorite of many for their pure strength, will be able to wield a multitude of weapons. It is rumored that they may be able to wield more then one type of weapon at a time (dual-wield), and the weapons held don’t even have to be the same type. They don’t have much in the way of magic, per se, but they do have some combat skills in place of it. If you like rushing into battle, the warrior class may be for you. Warriors progress in the following manner: Fighter, Warrior, Knight, Paladin, Champion, and finally Grand Champion.|
|Shamans are the healing class. They carry a whole range of healing and cure spells, along with buffing and debuffing spells. It is believed that they are the “middle” class between Warriors and Chakras, in that they would posses a medium amount of magical abilities as well as physical abilities. If you can’t make up your mind choosing a class, the Shaman may be ideal, giving you a well rounded mix of capabilities. Shamans progress in the following manner: Shaman, Cleric, Druid, Priest, Saint, and finally Holy Saint.|
|Chakras are the magical equivalent of the Warrior. They have an excellent arsenal of damage dealing spells. They also have portal spells and a couple of debuffs thrown in the mix. Traditionally, classes focusing on magic have less in the way of hitpoints, but they also tend to put the smack down on their opposition faster. If you like playing the spellcaster, the Chakra is for you. Chakras progress in the following manner: Chakra, Edel, Astral, Mental, Causal, and finally Causal Lord.|